![]() Although BloodbornePSX uses a lot of the same level layout as the original, it's shifted around and downsized a bit to match the scope of games at the time of the original PlayStation. ![]() ![]() But, thanks to a dedicated and talented team of. The combat remains largely the same: enemies swipe at you and you swipe back, hopefully regaining some of the health you lost. Despite rumors of a Bloodborne port coming to PC, it’s unfortunately never been officially revealed. The opening of Bloodborne is notorious for its abundance of enemies, but BloodbornePSX keeps the number small, as if the game couldn't handle that many effects at once. Characters and objects jiggle in place like my computer can't quite handle the graphical fidelity and Bloodborne's Central Yharnam is cut up into separate rooms, complete with an exit animation where you watch your character walk off before a loading screen fills your screen. BloodbornePSX requires some patience before you start to see how far its developers went to make it not feel like a modern game. I played it on a gamepad with D-pad controls and rotating the camera on the triggers, which was a hassle-but in a good way.
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